![mystery house game mobygames mystery house game mobygames](https://www.mobygames.com/images/shots/l/193805-hi-res-adventure-1-mystery-house-apple-ii-screenshot-yet-another.png)
It requires you to be especially specific in your commands.
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The screen doesn't always update back to a main room after you look closely at an area.The game often halts to let you read text, but this prevents you from typing new input.This makes it difficult to give a decent description of the rooms, or useful feedback to the player. By using most of the screen for the room's graphics, only a tiny area exists for text.Why is it you can't see the trap door in the attic when you're actually in the attic, but you can see it from a telescope outside of the attic?.Were it described as "screwed" to the wall, rather than "bolted" it would make sense. It's description makes it seem unimportant, and, the item used to remove it wouldn't actually work.
![mystery house game mobygames mystery house game mobygames](https://www.myabandonware.com/media/screenshots/m/mystery-fun-house-c5v/mystery-fun-house_10.png)
There is a lot of bad design around the picture.Several of the rooms have objects in them that cannot be looked at, interacted with, or even identified.
![mystery house game mobygames mystery house game mobygames](https://www.mobygames.com/images/covers/l/658727-mystery-house-ii-pc-6001-front-cover.jpg)
You basically have to try N, S, E, W, U, and D in every room and map where it takes you. Because of this, it's very difficult to know where the exits are. The in-game help does hint at it, but doesn't explain which rooms are like this. The orientation of north changes in certain rooms without any visual explanation that it has occurred.You don't have to look for clues, deduce who killed who, or figure anything out beyond what is expected in an typical adventure game. Although the game has murder mystery themes, you never actually have to solve a mystery.The box art of the remake is fantastic.The game is a pioneer of the graphical adventure genre.
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I needed four hints, but two of them were to just to figure out how to deal with the limited parser. In 2020, after finding out it was available to be played in SCUMMVM, I booted it up and started playing it. In the 2010s, I saw the MobyGames entry which had a bunch of screenshots, but the game looked so awful that I had no desire to play it. I always wanted to play the game because it was hyped up as being the first graphical adventure game in history. I remember hearing about Mystery House from interviews of Roberta Williams in the mid-1990s where she described her enthusiasm for making the game and how important it was for the genre, but, not having access to an Apple II, I never played the game or even saw screenshots beyond the initial screen where you're outside the house. In the game, the player enters a Victorian mansion filled with seven other people all searching for a valuable treasure that is supposed to be hidden in it, but, as you explore the house, you find that your fellow explorers are being killed off one by one! The game's designer, Roberta Williams explained that the game was inspired by the Agatha Christie novel, And Then There Were None as well as the earlier text adventure, Colossal Cave Adventure. Although the game is based heavily on the format of earlier text adventures, the addition of graphics for each room makes this one of the first graphical adventures ever made. This is the first game in the Hi-Res Adventure series. The game was also translated into Japanese and ported to the FM-7, PC-8800, and PC-9800 in April 1983. The first three initial runs were on hand-copied diskettes and sold mail-order and in a couple stores, but the game was re-released in 1982 under the company's new "Sierra On-Line" brand, and finally released into the public domain in 1987. Mystery House, originally titled Hi-Res Adventure: "Mystery House" is a graphic adventure puzzle video game developed and published by On-Line Systems on for the Apple II.